We are pleased to announce the official release of the Family RP server. It has been an absolute pleasure to work with each person on the team and this release is due entirely to their arduous work the past several months. I hope everyone takes the time to send them thanks and appreciation for helping to build this world for all of you to enjoy. Thanks for sticking with us until the end, we hope you enjoy what has been put together by an amazing group of people.
Current Development Team
Blcd is nothing short of an all-around guru. This guy impresses the hell out of me every day and is a very talented individual. He has helped a ton and his expertise in several different areas is incredible. He is a tremendously important asset to this team and is always helping spread the knowledge he has accumulated. He has especially helped on the networking side of things with the server and dealing with the connection issues, the queue, and server stability. Not only limited to networking, he has put in a ton of work helping us to review code, point out performance issues, and come up with alternate implementation strategies. Everyone owes him extra thanks for the work he has done improving the performance of our client.
Jay has added a certain uniqueness to the server. You may or may not notice little additions around the map courtesy of Jay, but believe me there are a lot of them and they help to improve the immersion. Beyond that, he has added completely new custom interiors, ped models, and assets to the server that will be welcomed by all. Most importantly, we will finally have variety in our cop force due to Jays work. Jay has helped with testing, providing design ideas, and made significant contributions to the handling file. He is a fantastic addition to our team.
Jedi is one of the longest standing members of the developer’s team. Jedi has done a lot on the development side, especially with jobs and did work in the initial stages of the current build. The civilian workforce owes a lot of credit to him as he has touched pretty much every job available to them in some way or another. He takes a very detailed oriented approach to his tasks and it’s visible in jobs like taxi if you pay close enough attention. Real life has kept him away the past couple months, but we hope to see him back very soon.
Karashi is a silent assassin, you may not see or hear from him much, but he will surprise the hell out of you when he appears. Karashi works primarily in development and has a hand in a ton of different pieces. All the shops/stores (clothing, car customization, Ammunation, black-market, etc.) are pretty much using his work in some way or another. That is only a small part of his overall contribution as he is always willing to help someone else or take on a task that needs to be finished or reworked. He has played a key role in making sure the items required for playable were completed, functional, and bug free which is much appreciated.
Lily has been here from the start designing many of the graphics and banners you've seen related to TFRP, the official logo, and icon. Beyond that, she has played an influential role in shaping the server functionality and helping with implementation design since the beginning. She always delivers quality work, is extremely versatile, and is a true team player. The login screen, spawn selection, and much more are courtesy of Lily and she is always happy to help add amazing graphics to our work to help brighten them up and add a new level to their immersion.
Mandie is reliable, creative, innovative, and has a magnificent work ethic. She isn't afraid to take on bigger tasks and deliver results. LEOs need to all take a second out of their day to send her special thanks because she is responsible for the impressive MDT. She worked tirelessly to ensure the emergency services were taken care of. I don't think I've ever seen her stressed or nervous either, always calm and methodically working through issues that arise. She has worked on a lot of different areas aside from the MDT and has made great contributions everywhere. Testing, developing new features, fixing old bugs - she does it all and consistently delivers quality work. She is a very talented developer that we are lucky to have working with us.
Mooshe has put his blood, sweat, and possibly tears into this project. That’s no exaggeration. He is exceedingly creative and always impresses me with his ideas and implementations. I can't even begin to quantify his contributions to the team. He has single handily implemented numerous large features and significantly contributed to so many others that I might run out of space if I tried to list them all. Inventory, ammo, storage, dropping weapons, tons of police work, binoculars, street peddling, and so much more are all credit to Mooshe. I really can't say enough about Mooshe, he has been critical to the success of this project and pleasure to work with and talk to. This guy deserves all the love you can send his way. He has seriously put this community above himself and really poured his heart into finishing the initial release of this project.
He can best be described as the keystone to this project. He is, along with Jedi, the longest standing member on the development team. MsQuerade is nothing short of a expert game developer and we are extremely lucky to have him work alongside us. He has extensive game development knowledge and experience that is invaluable. All his implementations are of professional quality and I'll often find myself with my mouth wide open in amazement after seeing his work. His contributions have been extremely important in all areas, including: character design, weather manipulation, and the general base foundation of the client and server. He is another developer that has worked on so many aspects of this server that I would run out of space long before I could finish listing his contributions. Beyond that, he is a great person and an extremely valued member of this community. We are lucky to have him here and I can't thank him enough.
Pirate is full of energy and always willing to help. She has stepped up and contributed since the first day she joined the team. She has done a substantial amount of work finding and fixing various bugs that will surely improve everyone’s gameplay. Also, a phenomenal artist, her contributions go beyond just development as she is responsible for the player guidebook and a few other in-game graphics that go along with her Marijuana Trafficking job. She takes a detail oriented approach to all things and has put in a significant amount of time planning the economy and other aspects of the TFRP Universe. This attention to detail will also surely be seen in the MJ job, but no spoilers - enjoy it in-game and send her some thanks.
RiC0 has helped improve the security and performance of the server since the day he joined. He will use terms in our developer chat that leave me cross eyed and confused. He is constantly working and helping to educate the rest of us with issues he is resolving and the improvements that will come about. A very talented and intelligent individual that has worked tirelessly to help the community. He is responsible for the slick launcher we are lucky to have. The launcher opens a lot of doors in the future in terms of what we can with the FiveM client and everyone will benefit from this. Also like blade, he has helped on client development with code reviews and implementation ideas. Like everyone else on the team, he delivers top notch work and is a great person to work with.
Special thanks to Lt. Caine for Luxart
Assets and Interiors
A special thanks to all testers who helped us the past few months. Especially Hazard, who was always available when someone needed to test a new feature or get feedback regarding anything. Many of them committed a lot of time to helping us and deserve our appreciation. They all played a very important role and a lot of bugs were fixed due to their efforts during testing. As developers, we can’t thank you enough for helping us to deliver this release.
Kool Kat Zim